OUR PRINCIPLES & ESG
FORCE FOR GOOD
We believe that games, sports and technology can be a general force for good. We do not invest in toxic or addictive content. We invest in new technology that is positive.
The playing of games and sports serves an evolutionary purpose: allowing humans to model and practice for reality. We look for creators making fun, innovative, challenging games.
Many games and sports allow people to come together to have constructive and good humoured fun and to create and express themselves. We look for those platforms.
The Hiro team is mixed in gender, nationality, religion, sexuality, ethnicity, education and age. We have family who are disabled. We are strongly inclusive and we like teams, tech & games with an open, hybrid mix.
We analyse the environmental impact of technologies we may invest in.
DIGITAL TO REAL WORLD CONVERGENCE
We are active sports players and fans as well as games players. We love the real world as well as the digital. We like tech that brings these worlds together and gets people up and out of their bedrooms.
We aim to be good people and we like to work with and invest in good people.
Games, Esports, Dsports will be a central pillar of Entertainment, Economic and Social Life in the mid 21st century. We invest in the innovators who are building that future.
Hiro Capital invests in UK, European and North American innovators in Videogames, Esports, Streaming and Digital Sports.
We invest in game creators and technology founders who are building the future.
We invest both in front-end Game Content creators and also in back-end Platform, Technology and Service innovators.
We back experienced entrepreneurial teams, building innovative companies with a strongly differentiated proposition and with the scaling opportunity to become very large.
WE DEFINE THE GAMES, ESPORTS AND DSPORTS INDUSTRY BROADLY, AND WE LOOK AT COMPANIES IN THE FOLLOWING SUBSECTORS
Cross Platform Games Studios
PC, Console, Mobile and AR/VR/XR Games Studios
Social, UGC and MMO Game Communities
Esports, Creator and Games Streaming Platforms and Interactive Media Networks
Digital Sports Wearables, Sports/Esports Data and Sports/Esports Subscription Innovations
Technology Platforms and Digital Services disrupting the above
TECHNOLOGIES AND DIFFERENTIATORS THAT INTEREST US IN THE SPACE INCLUDE
Social network innovations
Creative and user generated content innovations
Currency, game fintech and monetisation innovations and digital goods
Cloud, big data, machine learning and Game Cloud Streaming
Internet of things and wearable computing
Augmented reality and game VR